![]() ![]() UWP, being sandboxed, doesn't allow for any sort of injection, and I don't think Valve care enough to support a rival's sandboxing mechanism. The catch is that it requires the Steam overlay to be supported by the application. ( To put it very simply, Steam presents an emulated HID device to apps launched via Steam, which works by translating inputs from your device into a common output (presented as a gamepad where possible). Subject: Re: Using a controller with SteamLink won'twork with UWPHook. ![]() Your UWPHOOK thing is pretty great other than my problem, so cheers for that too. Which is bizarre as the keyboard I have attached to the steam Link does work. I did try using the ‘desktop configuration’ but that didn’t get me anywhere either. You can also avoid this headache by just buying VirtualHere and an adapter □. I haven't tested this but in theory it should work as I remember clicking around the Killer Instinct menu using my arcade stick which presented itself as a keyboard due to the desktop configuration, which was reflected in the KI menu UI (keyboard icons). This might require you to set your desktop configuration instead of just the UWP shortcut configuration. If you really, really want to use UWP without VirtualHere over SteamLink, configure your controller settings for the game to match the keyboard settings of the UWP application. Maybe one day Valve create a workaround, as they've gone to the trouble of adding generic gamepad and DirectInput support, but I haven't heard any whispers about it. ![]() To put it very simply, Steam presents an emulated HID device to apps launched via Steam, which works by translating inputs from your device into a common output (presented as a gamepad where possible). ![]()
0 Comments
Leave a Reply. |